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The first time I played through this game I got stuck at an interactive bottleneck, a place where few actions were available to me and I wasn’t even sure if I was still alive. I quit, prepared to give the game a mediocre score, thinking that it was a joke entry but happy with what I had seen so far.
But the game was nagging me to come back. When I played a second time, I discovered several new areas for exploration both before and after the aforementioned bottleneck. By the time I reached the two hour time limit, I felt like I had just barely scratched the surface of a massive game. This game is fantastic. Vast world, richly detailed, expertly coded, comically written.
This was the first game I’ve played in this year’s competition and I worry that it may set the bar too high for the other entries. But also it gave me a good feeling about this year’s competition.
Criticisms: I was disappointed with the initial lack of motivation. I explored the studio for several minutes before deciding my goal was to fix the roof. Even then, I wasn’t sure if that was primary goal. I also encountered some minor programming error. I’m scoring this game a nine, and I expect it to finish in the top three. (or else win the golden banana of discord if too many others get stuck at the bottleneck.)
I'm not stuck at the bottleneck, but I'm nevertheless not even close to giving this game a 9. I am utterly and completely baffled by it, and have no idea what to do. Since you obviously not only played but also understood it, perhaps you can help me out? Check: http://gamingphilosopher.blogspot.com/2010/10/if-comp-1254-to-asgard-help-needed.html
ReplyDeleteThanks in advance. :) -- Victor